Upper arm modelled from reference image: Gray's Anatomy, 20th Ed., (1918).
Modelling, lighting, texturing, and animation in 3DS Max. Textures created in Photoshop. Post-processing with AfterEffects.
Vertebra retopologized to optimize polygon count.
Both models suitable for use in real-time engines.

Created for Master's course in 3D Modelling at the School of Simulation and Visualisation, Glasgow School of Art.
Still Image , Final Composition
Still Image , Final Composition
Ref: Gray's Anatomy 20th Ed. (1918)
Ref: Gray's Anatomy 20th Ed. (1918)
Still from Animation
Still from Animation
Still from Animation
Still from Animation