Upper arm modelled from reference image: Gray's Anatomy, 20th Ed., (1918).
Modelling, lighting, texturing, and animation in 3DS Max. Textures created in Photoshop. Post-processing with AfterEffects.
Vertebra retopologized to optimize polygon count.
Both models suitable for use in real-time engines.
Created for Master's course in 3D Modelling at the School of Simulation and Visualisation, Glasgow School of Art.