Upper arm modelled from reference image: Gray's Anatomy, 20th Ed., (1918).
Modelling, lighting, texturing, and animation in 3DS Max. Textures created in Photoshop. Post-processing with AfterEffects.
Vertebra retopologized to optimize polygon count.
Both models suitable for use in real-time engines.

Created for Master's course in 3D Modelling at the School of Simulation and Visualisation, Glasgow School of Art.
Still Image , Final Composition
Still Image , Final Composition
Ref: Gray's Anatomy 20th Ed. (1918)
Ref: Gray's Anatomy 20th Ed. (1918)
Still from Animation
Still from Animation
Retopology
Retopology
Wireframe override of arm model
Wireframe override of arm model
Still from Animation
Still from Animation

Short animation presenting the models.